Contest Tracker

Lead UX Researcher and UX/UI Designer

Role

2022 into 2023

Problem

  • Enrollments, order sizes, overall sales, and engagement have been trending downward.

Solution

  • Reignite user engagement and build anticipation with a contest leading up to an annual event.

  • Create an interactive and visually engaging contest tracker that allows users to easily see progress within the contest as well as review any previous months activity.

Outcome

  • 100% success rate of users tested were able to track progress quickly and accurately.

  • Users were thrilled with the end product saying it “exceeded expectations.” Stakeholders were excited by the designs saying “matched what I had in my head, but better.”

  • The end designs are flexible in they can be utilized for future contests.

Key Takeaway

  • I see issues with the end product but enjoyed the process and learned a lot along the way.

  • I will never look at how a list of prizes are presented the same way ever again.

Image of mobile version of the tracker showing quarterly contest with list of prizes earned and credit gauge.
mobile high fidelity screen of contest tile focused on monthly contest tab and a low value prize view

Overview & Background

Image of a large crowd holding phones capturing person walking on stage to make an announcement at the 2022 convention
  • Convention is the largest annual event

  • Typically involves exciting announcements

  • Aims to motivate customers

image of five interlocking circles highlighting steps of the design process in the following order: discover, define, ideate, test, and iterate

Design Process

Discover & Define

Explored the Starbucks app and Starbucks for Life game, Fitbit, Apple Watch and My Fitness Pal

  • Clear indication of progress

  • High level overview and ability to dig in

  • Different formats to best present information

screenshot image of the Starbucks app star balance gauge
image of a person holding a tablet with the Starbucks for Life game on the screen and holding a cup of coffee
Fitbit dashboard view displaying activity rings
screenshot image of the Starbucks app list of rewards that can be earned with stars
Apple watch interface displaying activity rings
screenshot from My Fitness Pal app of macro pie chart breakdown
screenshot from My Fitness Pal app of week view of daily macro bar chart breakdown

Ideate, Test, & Iterate

wireframe contest tile displaying both monthly and convention contest in one tile

Initial wireframes:

Initially, I attempted to layout everything out but quickly realized it was becoming too cramped. A constraint to keep in mind is that tracker on desktop had to fit within a small dashboard tile.

wireframe contest tile displaying both monthly and convention contest broken out in two tabs and focused on monthly contest tab

Second iteration, I separated the convention and the monthly contests into two tabs to allow for more space. This iteration worked for lower value prizes but the higher value prize requirements was too cramped.

wireframe contest tile displaying both monthly and convention contest broken out in two tabs and focused on monthly contest tab and a high value prize month

Third iteration was moving in the right direction and so I moved into higher fidelity designs in order to test with users. There was some more iteration prior to testing, shown below.

high fidelity screen of contest tile focused on monthly contest tab and a high value prize view

Initial Guerilla Usability Testing

  • The tab interface to segment information was successful and easily understandable.

  • Participants were a bit unclear on the horizontal flow and alignment of the prizes with the criteria

  • Confusion around which criteria “pathway” to follow to earn prizes, assumption that the bottom section was the only way to earn the second prize.

  • Upon some explanation there was some confusion on the top section as to why it didn’t have 3 indicators for sign up but that if it did then it would appear as though they had double.

Results:

I conducted another round of testing after incorporated the above feedback. The results were successful, with 100% of participants quickly and accurately understanding their progress and the remaining actions required to earn prizes. None of the previous misunderstandings and confusion were observed with the updated designs, which was an exciting outcome.

Second Iteration:

Stakeholder Sign off

In a review meeting led by the PO, stakeholders expressed excitement and satisfaction with the designs. Their positive feedback, including remarks like "exceeded expectations" and "matches what I envisioned, but better," highlighted the success. We agreed on minor refinements such as displaying prizes and adding a line to the previous month’s view to display earned credits. Below are the desktop and mobile versions, representing our final design prior to developer handoff.

Image of desktop version of the tracker showing quarterly contest with list of prizes earned and credit gauge.

Overarching Q1 Contest Tab:

Image of mobile version of the tracker showing quarterly contest with list of prizes earned and credit gauge
desktop high fidelity screen of contest tile focused on monthly contest tab and a low value prize view

Low Value Prize:

mobile high fidelity screen of contest tile focused on monthly contest tab and a low value prize view
desktop high fidelity screen of contest tile focused on monthly contest tab and a high value prize view

High Value Prize:

mobilehigh fidelity screen of contest tile focused on monthly contest tab and a high value prize view
desktop high fidelity screen of contest tile focused on the monthly contest tab and two high value prizes earned at the end of the month

Previous Month Review:

mobile high fidelity screen of contest tile focused on the monthly contest tab and two high value prizes earned at the end of the month

Conclusion

Overall I am happy with the way the project went, with the collaboration with other teams, stakeholders and getting this out on time.

A few things I am very happy with:

  • Tab navigation optimize the amount of available space

  • The design could be reused with future contests following the same structure

  • Users can review previous months throughout the contest rather than only after the contest ends

If able to go back in time I handle the below differently:

  • On the mobile convention tab the point gauge went upwards while the list of prizes went downward which I overlooked which still haunts me especially in putting this case study together

  • Originally, I planned for icons by the gauge for each prize on the Convention tab, but to time constraints led us to present all prizes with a checkmark once earned.

  • Something I wish I would have seen earlier before release is that these look like normal interactive checkboxes.

desktop and mobile convention contest tab view in production after launch

In Production:

desktop and mobile monthly contest tab view in production after launch
  • Effective communication and interpersonal skills are essential in cross-functional team collaboration.

  • Asking clarifying questions early on help prevent miscommunication and save time.

  • Flexibility and adapting to evolving timelines, requirements, and stakeholder inputs is crucial.

  • The designs were flexible and able to easily accommodate tweaks made to the contest rules post launch.

  • I see issues with the end product in production but enjoyed the process learned a lot along the way. I will never not look at how a list of prizes are presented the same way ever again.

  • I am still mad at myself for not catching the checkmark list of prizes but am pleased with the tab navigation to present the information without having to squeeze it in or leave important information out.

Lessons Learned:

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Industry Design